Left 4 Dead Crowned Achievement Easy Use Sniper Rifle

Pistol

Magazine Size: 15 / 30; Capacity: Infinite

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The pistol is your default weapon which you will always have on you -- but if you pick up a melee weapon you won't have access to it unless you get incapacitated. When you are incapacitated, you'll always have your trusty pistol. It's weak but it has infinite ammo. You can dual-wield the pistol, which extends its total clip size to 30. We cannot recommend the pistol, dual-wielded or otherwise, in any situation; a melee weapon is always preferred. In emergencies, the handgun can save your life (when incapacitated) but you won't need to substitute it for a melee weapon to take advantage of this.

Magnum (Desert Cobra)

Magazine Size: 8; Capacity: Infinite

A much more powerful and accurate version of the pistol, this weapon is still rendered almost useless by the melee weapons. You will have less rounds before you need to reload, but one bullet can often take out a single infected. The gun's accuracy/power comes in handy when you are knocked down, but you can also take advantage of these attributes by crouching and using it as a sniping tool. Again, a melee weapon is vastly preferable to this hangun.

Machine Pistol (Silenced)

Magazine Size: 50; Capacity: 650

This weapon can be found at the beginning of each episode and is a great choice for your first secondary weapon. Its silencer allows you to take out infected at a distance without disturbing other infected -- although its low accuracy makes firing across wide gaps difficult. Kneel and fire in bursts to snipe with this weapon and spray enemies was they approach you to take full advantage of its nuances.

Sub-Machine Gun

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Magazine Size: 50; Capacity: 650

A more accurate, un-silenced version of the Machine Pistol, the Sub-Machine gun is preferable since the Machine Pistol's silencer holds almost no advantage.

Pump Shotgun

Magazine Size: 8; Capacity: 56

This shotgun can often be found at the outset of an episode. While shotguns are known for their ability to take out multiple enemies with a wide spray of pellets at the expense of low ammo stock and slow reload time, the shotguns of Left 4 Dead 2 are somewhat lackluster in their spread and are thus less useful than you might think. You may find it difficult to use this weapon effectively on fast-moving infected, and due to the large masses of enemies you'll find yourself reloading more than killing.

Chrome Shotgun

Magazine Size: 8; Capacity: 56

Slightly more powerful than the Pump Shotgun but with slightly less spread, for this reason the Chrome Shotgun excels over the Pump Shotgun at "crowning" Witches. This gun is nearly identical and often serves more as a way to refill your shotgun ammo by switching guns than anything else.

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Tactical Shotgun

Magazine Size: 10; Capacity: 90

This upgraded shotgun is fully automatic, which means you can hold down the trigger to fire 10 straight blasts in quick succession. This gun is good for crescendo events or speed runs and for dealing massive damage to tanks (when they are distracted!). Despite these advantages, it still is difficult to see the advantage of this gun over an assault rifle.

Combat Shotgun

Magazine Size: 10; Capacity: 90

The Combat Shotgun is an upgraded shotgun with surprisingly tight spread, making it less useful for taking out crowds, but great for eliminating approaching special infected in one shot.

AK-47 Rifle

Magazine Size: 40; Capacity: 360

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The three assault rifles in the game are vastly preferable to the Machine Pistol and Sub-Machine Gun and are arguably the game's best weapons. This gun is the slowest firing assault rifle and has the smallest magazine size but it does nearly twice as much damage as the M16. This is the ultimate anti-Tank weapon. Kneel for better accuracy when taking out infected at a distance.

Assault Rifle

Magazine Size: 50; Capacity: 360

The M16 fires quickly and reloads the fastest out of the three assault rifles. It also deals the least damage. This is the least preferable of the Assault Rifles. Kneel for better accuracy when taking out infected at a distance.

Combat Rifle

Magazine Size: 60; Capacity: 360

This rifle fires in bursts of three rounds which makes it more accurate than the other two rifles. It deals a bit more damage than the M16, but less than the AK 47. This is the best all-around rifle.

Hunting Rifle

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Magazine Size: 15; Capacity: 100

The Hunting and Sniper Rifles are the most powerful weapon in the game -- per bullet -- but it fires extremely slowly. It has a scope which allows you to snipe enemies at a great distance -- a practically useless tool in Left 4 Dead's frantic-paced, zombie-crowding gameplay. This gun should be a last resort.

Sniper Rifle

Magazine Size: 30; Capacity: 180

The Sniper Rifle is operationally identical to the Hunting Rifle but offers a larger magazine size and ammo supply.

Grenade Launcher

Magazine Size: 1; Capacity: 30

The Grenade Launcher fires explosive grenades that deal a massive blow of damage to targets in a small area. It's a uniquely powerful weapon but a bit slow, since you must reload between each shot. The Grenade Launcher can damage you at close range -- and your team, so beware! You cannot refill your Grenade Launcher ammo at ammo supply caches. Make sure you have a good melee weapon to balance out this weapon.

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In This Wiki Guide

Left 4 Dead 2

Left 4 Dead 2

Down in the bayou of Louisiana, all hell has broken loose in this second entry of the multiplayer zombie-fest.

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Source: https://www.ign.com/wikis/left-4-dead-2/Guns

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